The Goddess Test
Quotes from the Book
Have you ever played chess, Kitty?” I eyed her. What did a board game have to do with this? “Not really.” “You and I should play sometime. I think you would like it,” she said. “It’s a game of strategy, mostly. The strong pieces are in the back row, while the weak pieces—the pawns—are all in the front, ready to take the brunt of the attack. Because of their limited movement and vulnerability, most people underestimate them and only use them to protect the more powerful pieces. But when I play, I protect my pawns.” “Why?” I said, not entirely sure where this conversation was going. “If they’re weak, then what’s the point?” “They may be weak when the game begins, but their potential is remarkable. Most of the time, they’ll be taken by the other side and held captive until the end of the game. But if you’re careful—if you keep your eyes open and pay attention to what your opponent is doing, if you protect your pawns and they reach the other side of the board, do you know what happens then?” I shook my head, and she smiled. “Your pawn becomes a queen.” She touched my cheek, her fingers cold as ice. “Because they kept moving forward and triumphed against impossible odds, they become the most powerful piece in the game. Never forget that, all right? Never forget the potential one solitary pawn has to change the entire game.
But the world is out there, and it understands that the illusion of knowledge and freedom is not the same as the real thing. Eventually it will fade, and there are those who will do whatever it takes to make that happen sooner rather than later.
The world doesn't exist because you gave it permission.
I doubt he'll come all this way for an orange," she said as she tapped her spatula against the side of the bowl. That was what I loved most about Nina: she'd heard it all, and nothing any of us threw at her ever surprised her. "You know, once upon a time, everyone could walk into a marked and buy anything they wanted." I snorted. "Fairy takes start with 'once upon a time' Nina." "It was a fairy take of sorts, but that didn't make it any less real," she said lowering the bowl to focus on me. "It's frightening how much things change in seventy-one years.
I would know something was missing. I would know my life was pointless, even if I never understood why. Even if we'd never met, even if you never existed, I would still love you beyond all reason for the rest of my life.
You and I should play sometime. I think you would like it,' she said." It's a game of strategy, mostly. The strong pieces are in the back row, while the weak pieces - the pawns - are all in the front, ready to take the brunt of the attack. Because of their limited movement and vulnerability, most people underestimate them and only use them to protect the more powerful pieces. But when I play I protect my pawns.'... 'They may be weak when the game begins, but their potential is remarkable. Most of the time, they'll be taken by the other side and held captive until the end of the game. But if you're careful - if you keep your eyes open and pay attention to what your oppenent is doing, if you protect your pawns and they reach the other side of the board, do you know what happens then?' I shook my head, and she smiled. "Your pawn becomes a queen."... 'Because they kept moving forward and triumphed against impossible odds, they become the most powerful piece in the game.
The world doesn’t exist because you gave it permission,
Even if we’d never met, even if you never existed, I would still love you beyond all reason for the rest of my life.
the illusion of knowledge and freedom is not the same as the real thing.
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About Aimee Carter
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- Aimee Carter
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- Science Fiction
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Ender's Game
Out of Oz
Hard-Boiled Wonderland and the End of the World
When Did You See Her Last?
The Handmaid's Tale
The Beginning of Everything
The Bridge Across Forever: A True Love Story
The Book of Goose
The Space Between Worlds
Immortal
Thief of Time
The Stone Gods
The Toll
In the Lives of Puppets
The Lazarus Project
A Wrinkle in Time
The Player of Games
Waking Gods
Magic for Nothing
Choke
Golden Fool
If You Could See Me Now
1Q84
Ready Player One
The Book of Koli
A Darkness At Sethanon
Invisible Man
V for Vendetta
Every Heart a Doorway
Ten Thousand Skies Above You
Water Moon
Muse of Nightmares
A Fraction of the Whole
The Stardust Grail
The City in the Middle of the Night
Acceptance
Children of the Mind
The Graveyard Book
Foundryside
The Atlas Complex
Assassin's Quest
The Likeness
Bruiser
Fragments
Half of a Yellow Sun
Xenocide
Love May Fail
Between the Lines
A Boy and His Dog at the End of the World
The Magus
A Thousand Pieces of You
Anastasia
Imaginary Numbers
We the Living
The Shape of Water
The Gap of Time
Afterworlds
At the Edge of the Universe
The Measure of the Magic

