“All reality is a game. Physics at its most fundamental, the very fabric of our universe, results directly from the interaction of certain fairly simple rules, and chance; the same description may be applied to the best, most elefant and both intellectually and aesthetically satisfying games. By being unknowable, by resulting from events which, at the sub-atomic level, cannot be fully predicted, the future remains makkeable, and retains the possibility of change, the hope of coming to prevail; victory, to use an unfashionable word. In this, the future is a game; time is one of the rules. Generally, all the best mechanistic games - those which can be played in any sense "perfectly", such as a grid, Prallian scope, 'nkraytle, chess, Farnic dimensions - can be traced to civilisations lacking a realistic view of the universe (let alone the reality). They are also, I might add, invariably pre-machine-sentience societies.
The very first-rank games acknowledge the element of chance, even if they rightly restrict raw luck. To attempt to construct a game on any other lines, no matter how complicated and subtle the rules are, and regardless of the scale and differentiation of the playing volume and the variety of the powers and attibutes of the pieces, is inevitably to schackle oneself to a conspectus which is not merely socially but techno-philosophically lagging several ages behind our own. As a historical exercise it might have some value, As a work of the intellect, it's just a waste of time. If you want to make something old-fashioned, why not build a wooden sailing boat, or a steam engine? They're just as complicated and demanding as a mechanistic game, and you'll keep fit at the same time.”
“My gratitude extends beyond the limits of my capacity to express it,”
“Why had he done it? Why couldn't it just not have happened? Why didn't they have time-travel, why couldn't he go back and stop it happening? Ships that could circumnavigate the galaxy in a few years, and count every cell in your body from light-years off, but he wasn't able to go back one miserable day and alter one tiny, stupid, idiotic, shameful decision...”
“Escape is a commodity like anything else”
“By being unknowable, by resulting from events which, at the sub-atomic level, cannot be fully predicted, the future remains malleable, and retains the possibility of change, the hope of coming to prevail; victory, to use an unfashionable word. In this, the future is a game; time is one of the rules.”
“Stories set in the Culture in which Things Went Wrong tended to start with humans losing or forgetting or deliberately leaving behind their terminal. It was a conventional opening, the equivalent of straying off the path in the wild woods in one age, or a car breaking down at night on a lonely road in another.”
“But what if someone kills somebody else?"
Gurgeh shrugged. "They're slap-droned."
"Ah! This sounds more like it. What does that drone do?"
"Follows you around and makes sure you never do it again."
"Is that all?"
"What more do you want? Social death, Hamin; you don't get invited to too many parties."
"Ah; but in your Culture, can't you gatecrash?"
"I suppose so," Gurgeh conceded. "But nobody'd talk to you.”
“It is especially important to remember that the ownership of humans is possible too; not in terms of actual slavery, which they are proud to have abolished, but in the sense that, according to which sex and class one belongs to, one may be partially owned by another or others by having to sell one's labour or talents to somebody with the means to buy them. In the case of males, they give themselves most totally when they become soldiers; the personnel in their armed forces are like slaves, with little personal freedom, and under threat of death if they disobey. Females sell their bodies, usually, entering into the legal contract of "marriage" to Intermediates, who then pay them for their sexual favours by-”
“Common misconception that; that fun is relaxing. If it is, you’re not doing it right.”
“Jernau Gurgeh,” the machine said, making a sighing noise, “a guilty system recognizes no innocents. As with any power apparatus which thinks everybody’s either for it or against it, we’re against it. You would be too, if you thought about it. The very way you think places you among its enemies. This might not be your fault, because every society imposes some of its values on those raised within it, but the point is that some societies try to maximize that effect, and some try to minimize it. You come from one of the latter and you’re being asked to explain yourself to one of the former. Prevarication will be more difficult than you might imagine; neutrality is probably impossible. You cannot choose not to have the politics you do; they are not some separate set of entities somehow detachable from the rest of your being; they are a function of your existence. I know that and they know that; you had better accept it.” Gurgeh thought about this. “Can I lie?”
“There's something very... I don't know; primitive, perhaps, about you, Gurgeh. You've never changed sex, have you?' He shook his head. 'Or slept with a man?' Another shake. 'I thought so,' Yay said. 'You're strange, Gurgeh.' She drained her glass.”
“Does identity matter anyway? I have my doubts. We are what we do, not what we think. Only the interactions count (there is no problem with free will here; that’s not incompatible with believing your actions define you). And what is free will anyway? Chance. The random factor. If one is not ultimately predictable, then of course that’s all it can be.”
“A guilty system recognizes no innocents.”
“All reality seemed to hinge on those infinitesimal bundles of meaning.”
“Because I do enjoy winning, because I do have something nobody can copy, something nobody else can have; I’m me; I’m one of the best.”
“The set-up assumes that the game and life are the same thing, and such is the pervasive nature of the idea of the game within the society that just by believing that, they make it so.”
“You could find out most things, if you knew the right questions to ask. Even if you didn’t, you could still find out a lot.”
“...for all its apparent speed, the ship was almost perfectly silent, and he experienced an enervating, eerie feeling, as though the ancient warship, mothballed all those centuries, had somehow not yet fully woken up, and events within its sleek hull still moved to another, slower tempo, made half of dreams.”
“What, anyway, was he to say? That intelligence could surpass and excel the blind force of evolution, with its emphasis on mutation, struggle and death? That conscious cooperation was more efficient than feral competition?”
“His jaw was slack and his mouth open, and he wondered if perhaps he would drown eventually; drowned by the falling rain.”
“individual is obsolete. That’s why life is so comfortable for us all. We don’t matter, so we’re safe. No one person can have any real effect anymore.”
“It was not so difficult to understand the warped view the Azadians had of what they called "human nature" - the phrase they used whenever they had to justify something inhuman and unnatural”
“It's luck. All is luck when skill's played out. It was luck left me with a face that didn't fit in Contact, it's luck that's made you a great game-player, it's luck that's put you here tonight. Neither of us were fully planned, Jernau Gurgeh; your genes determined you and your mother's genofixing made certain you would not be a cripple or mentally subnormal. The rest is chance. I was brought into being with the freedom to be myself; if what that general plan and that particular luck produced is something a majority — a majority, mark you; not all — of one SC admissions board decides is not what they just happen to want, is it my fault? Is it?"
"No," Gurgeh sighed, looking down.
"Oh, it's all so wonderful in the Culture, isn't it, Gurgeh; nobody starves and nobody dies of disease or natural disasters and nobody and nothing's exploited, but there's still luck and heartache and joy, there's still chance and advantage and disadvantage.”
“conscious cooperation was more efficient than feral competition?”
“Vos vaisseaux se croient intelligents et conscients ! gloussa Hamin.
C'est aussi une erreur assez communément répandue parmi certains de nos compatriotes humains.”
“It was rude, insulting and frequently infuriating, but it made such a refreshing change from the awful politeness of most people.”
“though. Our Azadian friends are always rather nonplussed by our lack of a flag or a symbol, and the Culture rep here—you’ll meet him tonight if he remembers to turn up—thought it was a pity there was no Culture anthem for bands to play when our people come here, so he whistled them the first song that came into his head, and they’ve been playing that at receptions and ceremonies for the last eight years.” “I thought I recognized one of the tunes they played,” Gurgeh admitted. The drone pushed his arms up and made some more adjustments. “Yes, but the first song that came into the guy’s head was ‘Lick Me Out’; have you heard the lyrics?” “Ah.” Gurgeh grinned. “That song. Yes, that could be awkward.” “Damn right. If they find out they’ll probably declare war. Usual Contact snafu.”
“now he realized… now he knew why the Empire had survived because of the game; Azad itself simply produced an insatiable desire for more victories, more power, more territory, more dominance…”
“I had high hopes for that girl, but too much of that sort of nonsense and I think her intelligence will explosively dismantle”
“This is the story of a man who went far away for a long time, just to play a game. The man is a game-player called “Gurgeh.” The story starts with a battle that is not a battle, and ends with a game that is not a game.”
“Each of his workouts was attended by ten thousand or more spectators.”
“But it ain't our feelings we have to steer by through life--no, no, we'd make shipwreck mighty often if we did that. There's only the one safe compass and we've got to set our course by that--what it's right to do.”
“Goddamn it, do it yourself. You’re five hundred years old and you can’t use a telephone? Read the directions. What are you, an immortal idiot?”
“He turned away from the bar as if he could leave the question there. But questions had no location; they could follow him around.”
“He began to cry, not hysterically or screaming as people cry when concealed rage with tears, but with continuous sobs who has just discovered that he's alone and will be for long. He cried because safety and reason seemed to have left the world. Loneliness was a reality, but in this situation madness was also remotely a possibility.”
BookQuoters is a community of passionate readers who enjoy sharing the most meaningful, memorable and interesting quotes from great books. As the world communicates more and more via texts, memes and sound bytes, short but profound quotes from books have become more relevant and important. For some of us a quote becomes a mantra, a goal or a philosophy by which we live. For all of us, quotes are a great way to remember a book and to carry with us the author’s best ideas.
We thoughtfully gather quotes from our favorite books, both classic and current, and choose the ones that are most thought-provoking. Each quote represents a book that is interesting, well written and has potential to enhance the reader’s life. We also accept submissions from our visitors and will select the quotes we feel are most appealing to the BookQuoters community.
Founded in 2023, BookQuoters has quickly become a large and vibrant community of people who share an affinity for books. Books are seen by some as a throwback to a previous world; conversely, gleaning the main ideas of a book via a quote or a quick summary is typical of the Information Age but is a habit disdained by some diehard readers. We feel that we have the best of both worlds at BookQuoters; we read books cover-to-cover but offer you some of the highlights. We hope you’ll join us.