Lirael
Quotes from the Book
Does the walker choose the path, or the path the walker?
Touchstone watched, suddenly conscious that he probably only had five seconds left to be alone with Sabriel, to say something, to say anything. Perhaps the last five seconds they ever would have alone together. I am not afraid, he said to himself. "I love you," he whispered. "I hope you don't mind.
Five Great Charters knit the land Together linked, hand in hand One in the people who wear the crown Two in the folk who keep the Dead down Three and Five became stone and mortar Four sees all in frozen water.
Fear and realisation of ignorance, strong medicines against stupid pride.
Let this be my final lesson. Everyone and everything has a time to die.
I love you," he whispered. "I hope you don't mind.
A Kiss," said Mogget sleepily. "Actually, just a breath would do. But you have to start kissing someone sometime, I suppose." "A breath?" she asked. She didn't want to kiss just any wooden man. He looked nice enough, but he might not be like his looks. A kiss seemed too forward.
Do not tarry, do not stop, no matter what happens.
I can see time," whispered Mogget, so softly that his words were lost.
Ranna," she said aloud, touching the first, the smallest bell. Ranna the sleepbringer, the sweet, low sound that brought silence in its wake. "Mosrael." The second bell, a harsh, rowdy bell. Mosrael was the waker, the bell Sabriel should never use, the bell whose sound was a seesaw, throwing the ringer further into Death, as it brought the listener into Life. "Kibeth." Kibeth, the walker. A bell of several sounds, a difficult and contrary bell. It could give freedom of movement to one of the Dead, or walk them through the next gate. Many a necromancer had stumbled with Kibeth and walked where they would not. "Dyrim." A musical bell, of clear and pretty tone. Dyrim was the voice that the Dead so often lost. But Dyrim could also still a tongue that moved too freely. "Belgaer." Another tricksome bell, that sought to ring of its own accord. Belgaer was the thinking bell, the bell most necromancers scorned to use. It could restore independent thought, memory and all the patterns of a living person. Or, slipping in a careless hand, erase them. "Saraneth." The deepest, lowest bell. The sound of strength. Saraneth was the binder, the bell that shackled the Dead to the wielder's will. And last, the largest bell, the one Sabriel's cold fingers found colder still, even in the leather case that kept it silent. "Astarael, the Sorrowful," whispered Sabriel. Astarael was the banisher, the final bell. Properly rung, it cast everyone who heard it far into Death. Everyone, including the ringer.
I am Abhorsen..." He looked at the baby again and added, almost with a note of surprise, "Father of Sabriel
A hundred hundred heartbeats..." whispered Sabriel, tears falling down her face.
Our parts now -- which perforce we must play -- are not father and daughter, but one old Abhorsen, making way for the new. But behind this, there is always my love.
I used to think like that at school," Sabriel answered. "Dreaming about the Old Kingdom. Proper Charter Magic. Dead to bind. Princes to be --" "Rescued?
He growled and grimaced as they came to him, and clenched his fists in pain and anger. "Unusual name," commented Mogget. "More of a bear's name, that growl.
Prepare a crossing party," snapped Horyse. "A single person to cross. Miss Abhorsen, here. And Sergeant, if you or Private Rahise so much as talk in your sleep about what you may have heard here, then you'll be on gravedigging fatigues for the rest of your lives!
The Clayr saw me, the Wallmaker made me, the King quenched me, the Abhorsen wields me so that no Dead shall walk in Life. For this is not their path.
Garth on naming characters "I spend lots of time on all the names in the books... Sabriel herself, I tried many different combinations of different words, trying to create a new name. In fact, her name comes from trying to combine the heraldic term for black which is Sable, because I wanted something that felt dark and mysterious, with the "iel" ending that you find in angels' names.
A breath?" she asked. She didn't want to kiss just any wooden man. He looked nice enough, but he might not be like his looks. A kiss seemed very forward. He might remember it, and make assumptions.
Going through the arch, from mud into snow, from bright sun into the pallid luminescence of a snowfall, from her past into her future.
A zlo plodí zlo, zlo zamořuje místa a přitahuje k nim další zlé skutky...
Millennia of servitude, Abhorsen. Chained by trickery, treachery... captivenin a repulsive, fixed-flesh shape...but there will be payment, slow payment —not quick, not quick at all!
Everything moved rapidly after the tea was drunk.
Garth on where Sabriel came from "Sabriel grew very much out of the story... Sometimes people ask me, 'Why did you write a strong young woman character?' I just thought she was more interesting than if she was a young man.
Fear and realization of ignorance were strong medicines against stupid pride.
Both of them often turned to gaze at Sabriel.
I love you,” he whispered. “I hope you don’t mind.
Did you know?
- Sabriel is the first book in Garth Nix's Old Kingdom series, published in North America as the Abhorsen trilogy.
- The Abhorsen uses a set of seven necromantic bells, each with a distinct power over the Dead.
- The story is split between two lands, magic-free Ancelstierre and the Charter-ruled Old Kingdom, divided by a Wall.
- The unabridged audiobook of Sabriel is narrated by actor Tim Curry.
- The novel won the Aurealis Award for both best young-adult novel and best fantasy novel in 1995.
About Garth Nix
About the book
Sabriel is a young-adult fantasy novel by Australian author Garth Nix, first published in 1995 and the opening book of the Old Kingdom series (published as the Abhorsen trilogy in North America). It follows Sabriel, an eighteen-year-old girl raised and schooled in Ancelstierre, a country resembling early-twentieth-century England where technology works but magic does not. Just across the Wall to the north lies the Old Kingdom, a land ruled by Charter Magic and haunted by the Dead who refuse to stay dead. When Sabriel's father, the necromancer-turned-guardian known as the Abhorsen, goes missing, she crosses into the Old Kingdom to find him, taking up his sword and the seven bells the Abhorsen uses to bind and lay the Dead to rest.
On her journey Sabriel is joined by Mogget, a powerful and ancient Free Magic being bound into the shape of a white cat, and Touchstone, a young man freed from a long enchantment who carries secrets about the kingdom's fallen royal line. Together they race to confront a resurgent enemy, the necromancer Kerrigor, whose rise threatens to unravel the Charter that holds the kingdom together. The novel blends a coming-of-age quest with a distinctive magic system built around necromantic bells and the nine gates of Death.
Sabriel established Garth Nix as a major voice in young-adult fantasy and won the Aurealis Award for both best young-adult novel and best fantasy novel in 1995. Praised for its strong, capable heroine and its atmospheric vision of a border between the living and the dead, it launched a series that expanded over subsequent decades with further novels set in the same world, and it remains a touchstone of 1990s fantasy for younger readers.
Key characters
- SabrielEighteen-year-old heroine who inherits the role of the Abhorsen
- MoggetAncient Free Magic being bound in the form of a white cat who aids Sabriel
- TouchstoneYoung man freed from a long enchantment, tied to the kingdom's royal line
- KerrigorPowerful necromancer and Greater Dead antagonist
- TercielSabriel's father and the previous Abhorsen, who goes missing
Book details
- First published
- 1995
- Length
- 491 pages
- Reading time
- 9 hours
- Author
- Garth Nix
- Genre
- Fantasy
- Goodreads rating
- 4.16 (221k ratings) →
Series & reading order
- 1 Sabriel
- 2 Lirael
- 3 Abhorsen
- 4 Clariel
- 5 Goldenhand
- 6 Terciel and Elinor
If you liked this, read…
- 1GracelingAnother YA fantasy centered on a formidable young heroine coming into dangerous powers
- 2Howl's Moving CastleCharacter-driven fantasy with a distinctive magic system and strong female lead
- 3The Golden CompassAtmospheric YA fantasy pairing a young protagonist with an animal companion on a perilous quest
Keep reading
A Conjuring of Light
Abhorsen
Lord of the Fading Lands
The Shadow Rising
The Dragon Reborn
Tower of Dawn
The Great Hunt
The Hero and the Crown
Crown of Crystal Flame
Inheritance
Realm Breaker
Finnikin of the Rock
Lirael
A Gathering of Shadows
Truthwitch
Rebel Spring
The Crimson Crown
A Queen This Fierce and Deadly
The Invasion of the Tearling
The Blood Mirror
Shadow of Night
Crystal Crowned
Crooked Kingdom
Windwitch
The Fates Divide
The Burning Sky
Beyond the Highland Mist
One Dark Window
Sunbringer
Lightlark
Elantris
Sword & Citadel
Cry Wolf
Throne of Glass
Dragons of Autumn Twilight
The Beauty of Darkness
Ptolemy's Gate
The Kiss of Deception
Froi of the Exiles
Gathering Darkness
Assassin's Quest
Archangel's Enigma
Wayfarer
Master of Crows
Allegiance of Honor
Ironside
Ruin
Palace of Stone
Siege and Storm
Air Awakens
The Bird and the Sword
Assassin's Fate
The Hallowed Hunt
A Court of Frost and Starlight
The Enchantress
Unleash the Storm
King of Thorns
Paladin of Souls
The Steel Remains
The Knight and the Moth

