294 pages
Rating: (9.2K votes)
“I figure when I die, I can't take anything with me. So why not give?”
― quote from Enrique's Journey: The Story of a Boy's Dangerous Odyssey to Reunite with His Mother
“There is a clear pattern in U.S. history: When we need labor, we welcome migrants. When we are in recession, we want them to leave.”
― quote from Enrique's Journey: The Story of a Boy's Dangerous Odyssey to Reunite with His Mother
“Enrique will be left with his father, Luis, who has been separated from Lourdes for three years.”
― quote from Enrique's Journey: The Story of a Boy's Dangerous Odyssey to Reunite with His Mother
“There is a clear pattern in U.S. history: When we need labor, we welcome migrants. When we are in recession, we want them to leave.”
― quote from Enrique's Journey: The Story of a Boy's Dangerous Odyssey to Reunite with His Mother
“A person cannot grow up through happiness. Happiness makes a person shallow. It is only through suffering that we grow up, transform, and come to a better understanding of life.”
― Leslie T. Chang, quote from Factory Girls: From Village to City in a Changing China
“we may face numerous problems seeming to contradict God’s plan, these shouldn’t be barriers but opportunities to turn a negative into a positive. It’s”
― Jamie Ayres, quote from 18 Things
“Carmack wrote some code that duped the computer into thinking that, for example, the seventh tile from the left was in fact the first tile on the screen. This way the computer would begin drawing right where Carmack wanted it to. Instead of spitting out dozens of little blue pixels on the way over to the cloud, the computer could start with the cloud itself. To make sure the player felt the effect of smooth movement, Carmack added one other touch, instructing the computer to draw an extra strip of blue tile outside the right edge of the screen and store it in its memory for when the player moved in that direction. Because the tiles were in memory, they could be quickly thrown up on the screen without having to be redrawn. Carmack called the process “adaptive tile refresh.” In lay terms, as Tom immediately understood, this meant one thing: They could do Super Mario Brothers 3 on a PC! Nobody, no one, nowhere had made the PC do this. And now they could do it, right here, right now, take their all-time favorite video game and hack it together so it could work on the computer. It was almost a revolutionary act of subversion, he thought, especially considering Nintendo’s stronghold on its own platform. There was no way to, say, copy a Nintendo game onto a PC as one would tape an album. But now they could replicate it tile for tile, blip for blip. It was the ultimate hack. “Let’s do it!” Tom said. “Let’s make the first level of Super Mario tonight!” He”
― quote from Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture
“He hasn't left his house in three years, he's not crazy, he's a genius; just tv and videogames twenty four-seven, I think he's my new hero...”
― John Corey Whaley, quote from Highly Illogical Behavior
“Others letting you down is ice cream and cookies compared with the rejection of your own soul. I don’t know what is sadder, expecting myself to fail or being too scared to dream of success.”
― A.R. Torre, quote from The Girl in 6E
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