294 pages
Rating: (9.2K votes)
“I figure when I die, I can't take anything with me. So why not give?”
― quote from Enrique's Journey: The Story of a Boy's Dangerous Odyssey to Reunite with His Mother
“There is a clear pattern in U.S. history: When we need labor, we welcome migrants. When we are in recession, we want them to leave.”
― quote from Enrique's Journey: The Story of a Boy's Dangerous Odyssey to Reunite with His Mother
“Enrique will be left with his father, Luis, who has been separated from Lourdes for three years.”
― quote from Enrique's Journey: The Story of a Boy's Dangerous Odyssey to Reunite with His Mother
“There is a clear pattern in U.S. history: When we need labor, we welcome migrants. When we are in recession, we want them to leave.”
― quote from Enrique's Journey: The Story of a Boy's Dangerous Odyssey to Reunite with His Mother
“strange thing about her is that she sometimes draws the future. Only her brother Logan, fighting his cancer diagnosis, knows what she can do. But when a stranger named Ethan appears, determined to protect Caspia and her brother from dangers he won’t explain, she’s not sure what to think. Strangers almost never come to Whitfield. They certainly don’t follow her around, frightening her one moment and treating her like glass the next. And they certainly don’t look exactly like the subject of her most violent drawing.”
― Jamie Ayres, quote from 18 Things
“game. A Kentucky entrepreneur hooked up a version of Wolfenstein to virtual reality goggles and brought in five hundred dollars a day at the Kentucky State Fair. But players didn’t need virtual reality goggles to feel immersed. In fact, the sense of immersion was so real that many began complaining of motion sickness. Calls were coming in even at the Apogee office saying that people were throwing up while playing the game. Wolfenstein vomit stories became items of fascination online. Theories abounded. Some players thought the game’s animation was so smooth that it tricked the brain into thinking it was moving in a real space. Other gamers thought it had something to do with the “jerkiness” of the graphics, which induced the feeling of seasickness. Some felt it was simply disorienting because there was no acceleration involved; it was like going from zero to sixty at light speed. Gamers even exchanged tips for how to play without losing one’s Doritos.”
― quote from Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture
“If you could be any character on The Next Generation, who would you be?"
"Easy," Solomon said. "Data. For sure."
"That makes sense," Clark said.
"You?"
"I always liked Wesley Crusher."
"What?" Solomon was appalled. "Nobody likes Wesley Crusher."
"Why not?" Lisa asked.
"Because he's a total Mary Sue," Solomon said. "He's too perfect."
"But he's always saving the day," Clark argued. "Like, always."
"Exactly. He's just a talking deus ex machina. Everybody on the ship treats him like a dumb kid, then he saves them at the last minute and, every single time, they go right back to treating him like a dumb kid again. Do I need to remind you that the starship Enterprise is full of genius scientists and engineers? Why's this kid who can't get into Starfleet Academy smarter than all of them?"
"Good point," Clark said. "He's still my choice, though.”
― John Corey Whaley, quote from Highly Illogical Behavior
“That wasn’t defense. That was fucking psychopath behavior. You were one step behind Hannibal Lecter with that shit.”
― A.R. Torre, quote from The Girl in 6E
“I learned early on that war forms its own culture. The rush of battle is a potent and often lethal addiction, for war is a drug, one I ingested for many years. It is peddled by mythmakers- historians, war correspondents, filmmakers, novelists, and the state- all of whom endow it with qualities it often does possess: excitement, exoticism, power, chances to rise above our small stations in life, and a bizarre and fantastic universe that has a grotesque and dark beauty.”
― Chris Hedges, quote from War Is a Force That Gives Us Meaning
BookQuoters is a community of passionate readers who enjoy sharing the most meaningful, memorable and interesting quotes from great books. As the world communicates more and more via texts, memes and sound bytes, short but profound quotes from books have become more relevant and important. For some of us a quote becomes a mantra, a goal or a philosophy by which we live. For all of us, quotes are a great way to remember a book and to carry with us the author’s best ideas.
We thoughtfully gather quotes from our favorite books, both classic and current, and choose the ones that are most thought-provoking. Each quote represents a book that is interesting, well written and has potential to enhance the reader’s life. We also accept submissions from our visitors and will select the quotes we feel are most appealing to the BookQuoters community.
Founded in 2023, BookQuoters has quickly become a large and vibrant community of people who share an affinity for books. Books are seen by some as a throwback to a previous world; conversely, gleaning the main ideas of a book via a quote or a quick summary is typical of the Information Age but is a habit disdained by some diehard readers. We feel that we have the best of both worlds at BookQuoters; we read books cover-to-cover but offer you some of the highlights. We hope you’ll join us.